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Nodes · Color

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Colorv1coreConcat: Pointwise

Overview

Adds a value to every pixel. Lifts blacks; a building block.

How to

How-to

  1. Set value per channel; it is added to every pixel.
  2. Use a small positive value to lift blacks before a log conversion, or a negative one to subtract a flat bias.
  3. A mask limits where it applies.

Inputs

InputWhat it takes
inthe image this node works on
masklimits the effect to this matte — the engine's universal mask slot, applied for every node that declares it

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
channelsChoicergbaWhich channels this node writes: rgba, rgb (alpha passes through untouched), alpha only, all, or none (bypass). Everything unselected comes straight from the input — same as Nuke. allrgbargbalphanone
valueColor[0.0, 0.0, 0.0, 0.0]Added to every pixel, per channel.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).