Colour pipeline
Scene-linear everywhere, display transforms at the very end, and a grading node for each kind of decision.
Scene-linear, and why it matters
Inside the comp everything is scene-linear RGBA16F. Light adds the way light adds: a merge is arithmetic, a defocus averages energy, a grain sits at the right amplitude. The file's encoding comes off at Read (the colorspace knob) and the display transform goes on at the viewer or the Write — never baked into the middle of the comp.
Which grading node
| You want to | Reach for |
|---|---|
| Set black and white, then balance | Grade |
| Work the tonal ranges separately | ColorCorrect |
| Three-way lift / gamma / gain | ColorGrade |
| Shape a channel's exact response | ColorCurves |
| Match one plate to another | GradeMatch |
| Do the whole colour page in one thought | BS_MasterColor |
Driving a Grade properly
- Sample the plate's white into
whitepointand its black intoblackpoint— that sets the range before you touch a look. - Balance with
gain(multiplicative, behaves like exposure) rather thanoffset(additive, lifts the blacks). - Leave
gammafor last: it is a shape control, not an exposure control.
OCIO
Config-driven transforms are available at the doorways and as nodes. The rule does not change: linearize in, work linear, transform out.