Camera Tracker (HDCT)
How to get a solved 3D camera out of a plate.
CameraTracker
Solves the 3D camera from the footage (matchmove): auto-tracks hundreds of points, reconstructs the camera path + point cloud + lens, and bakes them as keyed animation. Detects nodal pans and planar scenes automatically.
Tracker
Tracks 2D points through the shot: place a pattern box, track, then drive a Transform or stabilise. Adaptive tracking with a confidence readout.
QuadTracker
Tracks four points as a plane — feeds CornerPin for screens and signs.
Getting started
- Drop a CameraTracker on the plate.
- Press ▶ Solve. Detection, tracking, structure-from-motion and bundle adjustment run headlessly with progress and a cancel that lands on a frame boundary.
- The solved camera is baked into the node's knobs as ordinary keyed, undoable animation — not a hidden result.
- Feed it to Cards, Project3D and Render3D.
How it works
The tracker is a full pipeline: feature detection, pyramidal tracking, an incremental SfM solve, then bundle adjustment. Moving subjects are held out using the same matte ladder BS_MotionMatte exposes as a node.
2D tracking
For point work, Tracker (one point) and QuadTracker (four) track from the playhead. The transport is ◀ Track / ◀| / |▶ / ● Track ▶, and an existing track is extended, never replaced — so tracking back from mid-shot keeps what you tracked forward. QuadTracker bakes to a FourCorner with one button.