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Camera Tracker (HDCT)

How to get a solved 3D camera out of a plate.

Getting started

  1. Drop a CameraTracker on the plate.
  2. Press ▶ Solve. Detection, tracking, structure-from-motion and bundle adjustment run headlessly with progress and a cancel that lands on a frame boundary.
  3. The solved camera is baked into the node's knobs as ordinary keyed, undoable animation — not a hidden result.
  4. Feed it to Cards, Project3D and Render3D.

How it works

The tracker is a full pipeline: feature detection, pyramidal tracking, an incremental SfM solve, then bundle adjustment. Moving subjects are held out using the same matte ladder BS_MotionMatte exposes as a node.

2D tracking

For point work, Tracker (one point) and QuadTracker (four) track from the playhead. The transport is ◀ Track / ◀| / |▶ / ● Track ▶, and an existing track is extended, never replaced — so tracking back from mid-shot keeps what you tracked forward. QuadTracker bakes to a FourCorner with one button.

Known edges