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Unreal

How to get Unreal's pixels into the comp, live or rendered.

Live session

  1. Start Forged with the live listener enabled, and connect the Forged plugin from the running editor.
  2. EngineLive receives frames as they are produced; EngineLook drives look parameters back the other way.
  3. The comp updates as the engine renders — the graph treats it as any other source.

Offline render

EngineRender queues a render through Movie Render Queue and brings the result back as layers. Sequences, cameras and AOVs come across; the passes land as ordinary channels for SplitAOVs to comb out.

Known edges