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Keying

Pick the keyer that matches the screen you were given, then work in the order that keeps the edge.

Pick your keyer

SituationNode
A decent bluescreen or greenscreenKeyerScreen
Sampling the screen colour by eyeKeyerSample
An uneven screen that needs flattening firstCleanScreen then KeyerScreenClean
A colour difference on any hueKeyerChroma
No screen at all — a subject in a photographcrucible
A learned matteKeyerML

The working order

  1. Flatten the screen (CleanScreen) before keying it, not after.
  2. Pull the core matte. Do not chase the edge with the same controls that set the core.
  3. Kill spill (SpillKill) — before the edge treatment, so the edge is judged in its real colour.
  4. Treat the edge: EdgeFill for what the screen ate, EdgeLight to put the background's light back onto it.
  5. Merge, then regrain (Regrain). A key without grain reads as a cutout at any resolution.