Channels & layers
The naming conventions, and which layers are data passes.
A layer is a named set of components travelling with the image. Layers tagged as data are never touched by a colour transform and always store full float.
| Layer | Components | Data | Written by |
|---|---|---|---|
rgba | 4 | no | everything |
depth | 1 | yes | renders, Render3D, PBRIngest |
motion | 2 | yes | MotionVectors, particles, BS_Disintegrate |
matte / matteId | 1 | yes | BS_MotionMatte |
crucible.* | 1 | mixed | crucible |
disint.* | 1–4 | mixed | BS_Disintegrate |
vec_d<n> | 2 + confidence | yes | BS_VectorBake |
N, P, albedo, crypto | varies | yes | renders, SplitAOVs |