Skip to content

Channels & layers

The naming conventions, and which layers are data passes.

A layer is a named set of components travelling with the image. Layers tagged as data are never touched by a colour transform and always store full float.

LayerComponentsDataWritten by
rgba4noeverything
depth1yesrenders, Render3D, PBRIngest
motion2yesMotionVectors, particles, BS_Disintegrate
matte / matteId1yesBS_MotionMatte
crucible.*1mixedcrucible
disint.*1–4mixedBS_Disintegrate
vec_d<n>2 + confidenceyesBS_VectorBake
N, P, albedo, cryptovariesyesrenders, SplitAOVs