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Anvil

How to track a model through a shot, and paint on it.

Getting started

  1. Wire the plate and the geometry into BS_GeoTracker.
  2. Place the model on an anchor frame with the move/rotate handles in the viewport.
  3. Track. The solve holds the mesh on the subject frame by frame.
  4. Where it slips, grab a pin on that frame and nudge it — the solve re-fits around what you stated, rather than starting over.

How it works

BS_PinTool and BS_GeoTracker share one idea: the artist states correspondences and the solver honours them. Pins are corrections, and a correction on frame 40 does not throw away frames 0–39.

Offline, the same path is measured against the alternatives on a fixture — the app-path harness reports 2.42° where KeenTools reports worse on the same shot, and a working track sits around 0.17 confidence.

Workflows

GoalSteps
Matchmove a propWire geo → place on the clearest frame → track → correct where it slips
Build a texture from the shotTrack, then run TextureBuilder to gather every frame's contribution into one map
Paint on a moving surfaceTrack the model, project the paint through it, and let the track carry it

Known edges