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Time & retiming

Shifting, holding, retiming with flow, and what a retime does to everything downstream of it.

The time family

NodeDoes
TimeShiftOffsets the whole branch in time
HoldFrameFreezes one frame
RetimeSpeed change: nearest, blended, or flow-warped
TimeEchoAccumulates previous frames — trails
MotionBlurBlurs along motion
MotionVectors / VectorBlurComputes and consumes motion

Retiming

FLOW mode solves optical flow between the frames it lands between and warps them together. It is the good-looking option and the expensive one; blend crossfades and nearest steps. Judge a flow retime on the moving edges — that is where a flow solve fails first.