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Nodes · Filter

Blur

Filterv1core

Overview

A box blur. Size is the radius in pixels; use the mask input to blur selectively.

How to

How-to

  1. Set size in pixels; a Float2 gives separate horizontal and vertical blurs.
  2. border decides what the blur sees past the edge: clamp holds the edge, mirror reflects it.
  3. Blur alpha with the colour for a soft matte; a mask limits where the blur applies.

Inputs

InputWhat it takes
inthe image this node works on
masklimits the effect to this matte — the engine's universal mask slot, applied for every node that declares it

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
channelsChoicergbaWhich channels this node writes: rgba, rgb (alpha passes through untouched), alpha only, all, or none (bypass). Everything unselected comes straight from the input — same as Nuke. allrgbargbalphanone
radiusFloat0.0Size of the effect, in pixels.
filterChoiceboxbox is the classic fast blur; gaussian is the soft one. Same reach either way. boxgaussian
borderChoiceblackWhat lies outside the image for taps that reach past the edge: black, the clamped edge pixel, or a mirror. blackclampmirror
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).