Nodes · Blacksmith
BS_DayToNight
Blacksmithv1coreForge
Overview
Day-for-night that reads as night, not as a dark blue day. Moves the white point toward moonlight instead of tinting, simulates the Purkinje shift (rods desaturate warm hues faster than cool ones as light falls), and protects practical lights from the exposure drop so lamps stay on and warm. Every analysis matte is viewable from the view dropdown — it is never a black box.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
| sky | — |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| view | Choice | result | The display transform for viewing only — it never changes the pixels in the graph. |
| intensity | Float | 1 | Not documented yet. |
| exposure_drop | Float | 3.5 | Not documented yet. |
| moonlight | Float | 0.7 | Not documented yet. |
| purkinje | Float | 0.75 | Not documented yet. |
| sky_darken | Float | 0.8 | Not documented yet. |
| practical_threshold | Float | 0.45 | Not documented yet. |
| practical_warmth | Float | 0.8 | Not documented yet. |
| practical_protect | Float | 0.85 | Not documented yet. |
| crush | Float | 0.5 | Not documented yet. |
Layers
- d2nSky
- d2nPractical
See also
- The Blacksmith family — Tools that do a whole job instead of a whole operation.