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Nodes · Blacksmith

BS_Disintegrate

Blacksmithv3core

Overview

One infection-time field drives every stage, so the body, the chunks, the dust, the glow and the reveal cannot disagree about when a pixel goes. Wire the plate and a subject alpha, set a start and a duration, and pick how the front travels.

How to

  1. Wire in and matte; wire bg too if you have a cleanplate.
  2. Set start and duration (or key progress).
  3. Choose the front mode, then shape it with raggedness and noise_scale.
  4. Turn on smoke, embers or shimmer only if the shot wants them — all three cost a sim.

Inputs

InputWhat it takes
inthe image this node works on
mattethe alpha that drives this node
bga clean background to reveal (optional — without one the node estimates it and says so)

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
progressFloat-1Not documented yet.
startFloat1Not documented yet.
durationFloat48Not documented yet.
directionalFloat1Not documented yet.
directionFloat0Not documented yet.
edge_inFloat0Not documented yet.
core_outFloat0Not documented yet.
blotchFloat0Not documented yet.
spread_rateFloat0Not documented yet.
raggednessFloat0.3Not documented yet.
noise_scaleFloat24Not documented yet.
detailInt3Not documented yet.
seedInt1Not documented yet.
edge_widthFloat6Not documented yet.
smearFloat0Not documented yet.
chunksFloat1Not documented yet.
chunk_sizeFloat24Not documented yet.
chunk_lagFloat1Not documented yet.
windFloat2[0.6, -0.4]Not documented yet.
tumbleFloat0.06Not documented yet.
dustChoicedriftNot documented yet.
dust_rateFloat0.4Not documented yet.
dust_budgetInt50_000Not documented yet.
glowFloat1Not documented yet.
glow_colorColor[1.0, 0.55, 0.15, 1.0]Not documented yet.
smokeFloat0Not documented yet.
smoke_riseFloat0.25Not documented yet.
smoke_dissipateFloat0.035Not documented yet.
embersFloat0Not documented yet.
ember_flickerFloat0.6Not documented yet.
shimmerFloat0Not documented yet.
shimmer_scaleFloat24Not documented yet.
inpaintBooltrueNot documented yet.
reveal_windowInt2Not documented yet.
statusTextString::new(Not documented yet.

Layers

  • disint.body
  • disint.chunks
  • disint.dust
  • disint.smoke
  • disint.embers
  • disint.glow
  • disint.band
  • disint.reveal
  • disint.front
  • motion

Known edges

The media sims re-run from start each frame, capped at 240 frames and reported when capped. The subject alpha input is called matte, not mask: mask is the engine's universal mask-the-effect slot and would blend the result back toward the plate by the very alpha being dissolved.

Since

27 Aug 2026

See also