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Nodes · Blacksmith

BS_EdgeBreakup

Blacksmithv1coreForge

Overview

The "CG is too perfect" fixer: procedural texture breakup on surfaces and along mattes. Unlike a plain noise×matte (which fades the noise out exactly at the edge), the invert→merge-from→clamp structure keeps edge detail defined. Wire a position pass and switch to world space and the breakup sticks to the surface as the object moves — tracking for free.

Inputs

InputWhat it takes
inthe image this node works on
mattethe alpha that drives this node
P

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
outputChoiceappliedNot documented yet.
spaceChoicescreenNot documented yet.
amountFloat0.35Not documented yet.
defined_edgeFloat1Not documented yet.
noise_sizeFloat32Not documented yet.
noise_detailFloat4Not documented yet.
evolutionFloat0Not documented yet.
seedFloat0Not documented yet.

See also