Nodes · Blacksmith
BS_EdgeBreakup
Blacksmithv1coreForge
Overview
The "CG is too perfect" fixer: procedural texture breakup on surfaces and along mattes. Unlike a plain noise×matte (which fades the noise out exactly at the edge), the invert→merge-from→clamp structure keeps edge detail defined. Wire a position pass and switch to world space and the breakup sticks to the surface as the object moves — tracking for free.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
| matte | the alpha that drives this node |
| P | — |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| output | Choice | applied | Not documented yet. |
| space | Choice | screen | Not documented yet. |
| amount | Float | 0.35 | Not documented yet. |
| defined_edge | Float | 1 | Not documented yet. |
| noise_size | Float | 32 | Not documented yet. |
| noise_detail | Float | 4 | Not documented yet. |
| evolution | Float | 0 | Not documented yet. |
| seed | Float | 0 | Not documented yet. |
See also
- The Blacksmith family — Tools that do a whole job instead of a whole operation.