Nodes · Filter
BS_ExpoGlow
Filterv1coreNeeds full inputForge
Overview
Bloom that behaves like a lens: many octaves of scatter summed with an exponential falloff — tight core, wide halo, wider veil — instead of one gaussian. The bright-pass stays scene-linear so an HDR highlight glows in proportion to how bright it really is, and the result is added rather than screened, because light sums.
How to
How-to
- Set
thresholdso only the highlights bloom,sizefor the core andoctavesfor how far the veil reaches. falloff2 halves each wider octave — the natural look; 1 flattens it into a wash.- Comp it after the grade, before grain.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| intensity | Float | 0.4 | How strong the added effect is. |
| threshold | Float | 0.75 | The level the effect starts at. |
| size | Float | 8.0 | The effect's size/radius in pixels. |
| octaves | Float | 5.0 | How many blur scales the glow is built from: 1 is a tight halo, 5 spreads a wide bloom under a bright core. |
| falloff | Float | 2.0 | How fast each wider octave fades relative to the last: 2 halves each step (a natural bloom), 1 keeps them equal (a flat wash). |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |
See also
- The Blacksmith family — Tools that do a whole job instead of a whole operation.