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Nodes · 3D

BS_GeoTracker

3Dv1app

Overview

Tracks a model through a shot and holds it there. The correction workflow is the point: grab a pin on any frame, nudge it, and the solve re-fits around what you stated.

How to

  1. Wire the plate and the geometry.
  2. Position the model on the clearest frame using the viewport handles (the Select tool returns the ordinary camera controls).
  3. Track, then correct where it slips.

Inputs

InputWhat it takes
geothe geometry
srcthe source image
masklimits the effect to this matte — the engine's universal mask slot, applied for every node that declares it
camthe camera to project through

Outputs

OutputType
outScene

Parameters

ParameterTypeDefaultWhat it does
prim_pathTextString::new(Not documented yet.
modeChoiceobjectNot documented yet.
focal_modeChoicefixedNot documented yet.
anchor_frameFloat-1Not documented yet.
samplesInt48Not documented yet.
smoothnessFloat0.15Not documented yet.
focal_pxFloat0Not documented yet.
pinsTextString::new(Not documented yet.
atlas_resInt1024Not documented yet.
selectivityFloat2Not documented yet.
statusTextString::new(Not documented yet.
txFloat0Translate X — position along the world X axis, metres.
tyFloat0Translate Y — position along the world Y axis (up), metres.
tzFloat0Translate Z — position along the world Z axis, metres. The camera looks down −Z.
rxFloat0Rotate around X, degrees.
ryFloat0Rotate around Y (turntable), degrees.
rzFloat0Rotate around Z (roll), degrees.
sxFloat1Scale along X. 1 = unchanged.
syFloat1Scale along Y.
szFloat1Scale along Z.

Since

27 Aug 2026 — its own one-liner (it had none)

See also

  • Anvil — How to track a model through a shot, and paint on it.