Nodes · Blacksmith
BS_HeatHaze
Blacksmithv1coreNeeds full inputForge
Overview
Animated refraction shimmer — heat off tarmac, exhaust, underwater. It displaces rather than blurs, so the image stays sharp and simply arrives from slightly the wrong place. rise biases the motion upward, which is what makes it read as heat instead of water; evolution animates it so it crawls rather than boils.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
| mask | limits the effect to this matte — the engine's universal mask slot, applied for every node that declares it |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| amount | Float | 4 | Not documented yet. |
| size | Float | 28 | Not documented yet. |
| detail | Float | 3 | Not documented yet. |
| rise | Float | 0.6 | Not documented yet. |
| evolution | Float | 0 | Not documented yet. |
| seed | Float | 0 | Not documented yet. |
See also
- The Blacksmith family — Tools that do a whole job instead of a whole operation.