Nodes · Blacksmith
BS_HueQualifier
Blacksmithv1coreForge
Overview
Pulls a matte by colour the way a colourist does: three soft windows — hue, saturation and luminance — multiplied together, so a colour qualifies only if it satisfies all three. The selection is drawn ON the spectrum bars, so you see what you're taking. Drag to move the centre, Shift+drag for width, Alt+drag for falloff.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| view | Choice | image | The display transform for viewing only — it never changes the pixels in the graph. |
| hue_center | Float | 0 | Not documented yet. |
| hue_width | Float | 60 | Not documented yet. |
| hue_falloff | Float | 30 | Not documented yet. |
| sat_center | Float | 0.5 | Not documented yet. |
| sat_width | Float | 1 | Not documented yet. |
| sat_falloff | Float | 0.25 | Not documented yet. |
| lum_center | Float | 0.5 | Not documented yet. |
| lum_width | Float | 1 | Not documented yet. |
| lum_falloff | Float | 0.25 | Not documented yet. |
| invert | Bool | false | Flips the result (or the matte). |
See also
- The Blacksmith family — Tools that do a whole job instead of a whole operation.
- Colour (MasterColor) — How to do a grade as one thought instead of eleven nodes.