Nodes · Color
BS_HueQualifier
Colorv2coreNeeds full inputForge
Overview
Pulls a matte by colour the way a colourist does: three soft windows — hue, saturation and luminance — multiplied together, so a colour qualifies only if it satisfies all three. The selection is drawn ON the spectrum bars, so you see what you're taking. Drag to move the centre, Shift+drag for width, Alt+drag for falloff.
How to
How-to
- Arm 💧 Pick source and Ctrl+click the colour in the viewer (Ctrl+drag over a patch takes its range) — the three bands snap to it.
- Refine on the spectrum bars: drag moves the centre, Shift+drag the width, Alt+drag the falloff; link the falloffs for one-handed softness.
view = matteto judge the take;outputas image + alpha, matte, or premultiplied.- Clean it with
black_clip/white_clip, thenmatte_growandmatte_blur.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| source_color | Color | [0.5, 0.5, 0.5, 1.0] | The colour you picked — 💧 Pick source, then Ctrl+click it in the viewer (Ctrl+drag over a patch takes its range). The three bands snap to its hue, saturation and luminance; this swatch remembers what you took. |
| view | Choice | image | image is the picture with the qualification in alpha, matte the matte alone (white = taken) for fast refinement, overlay the matte painted magenta over the picture so the take reads in place. imagematteoverlay |
| output | Choice | image + alpha | What leaves the node: the image with the matte in alpha (a Merge or a masked Grade takes it straight), the matte alone in every channel, or the picture premultiplied by the matte — the qualified pixels and nothing else. image + alphamattepremultiplied |
| falloff_link | Choice | symmetric | Lock the three shoulders together for one-handed refinement: symmetric gives every band the same softness as a fraction of its range, proportional keeps their ratio while one is dragged. off for surgical control of each. Drag any band's shoulder (Alt+drag) or the softness slider. offsymmetricproportional |
| lum_range | Float | 1.0 | The top of the luminance bar. 1 for display-referred plates (SDR), 4.2 for scene-linear (HDR), or press Analyze to size it to this frame's brightest pixel. The bar and its handles rescale; the matte is unchanged. |
| black_clip | Float | 0.0 | Matte values at or below this go to 0 — clean the near-misses out of the black (Resolve's clean black). |
| white_clip | Float | 1.0 | Matte values at or above this go to 1 — solidify the core (Resolve's clean white). |
| matte_grow | Float | 0.0 | Grow (positive) or shrink (negative) the matte by this many pixels before the blur — a morphology, so an edge moves without softening. |
| matte_blur | Float | 0.0 | Soften the matte's edge by this many pixels, after the grow. A qualifier edge blurred a touch stops aliasing when a grade goes through it. |
| hue_center | Float | 0.0 | The hue the band is centred on, degrees on the wheel — 0 red, 120 green, 240 blue. Drag on the bar above, or pick the source. |
| hue_width | Float | 60.0 | How many degrees of hue take fully, centred on hue_center. Shift+drag on the bar. |
| hue_falloff | Float | 30.0 | Degrees of soft shoulder past the width on each side, smoothstepped. Alt+drag on the bar; linked to the other shoulders when falloff_link is on. |
| sat_center | Float | 0.5 | The saturation the band is centred on, 0 grey to 1 pure. |
| sat_width | Float | 1.0 | How much saturation takes fully, centred on sat_center. |
| sat_falloff | Float | 0.25 | Soft shoulder past the saturation width, each side. |
| lum_center | Float | 0.5 | The luminance (Rec.709 Y, scene-linear) the band is centred on. |
| lum_width | Float | 1.0 | How much luminance takes fully, centred on lum_center — in the plate's own units, so see lum_range for what the bar spans. |
| lum_falloff | Float | 0.25 | Soft shoulder past the luminance width, each side. |
| invert | Bool | false | Take everything the bands do NOT select. |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |
See also
- The Blacksmith family — Tools that do a whole job instead of a whole operation.
- Colour (MasterColor) — How to do a grade as one thought instead of eleven nodes.