Nodes · Anvil
BS_PinTool
Anvilv1coreForge
Overview
Places a 3D model against a frame by pinning it: click points on the model, drag them where they belong in the image, and the solver finds the pose. One pin slides it in the image plane; two add scale and roll; three or more give full rotation — and the panel tells you which. The foundation of the Anvil tracking suite.
How to
How-to
- Wire the plate into
srcand pick the model in the 3D branch. - Click a point on the model, then drag it where it belongs on the frame; three or more pins solve the pose.
auto_solvere-solves as pins move;focal_pxfixes the lens (0 guesses).
Inputs
| Input | What it takes |
|---|---|
| src | the source image |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| pins | Text | The pins, as the node stores them. Place them in the viewer. | |
| focal_px | Float | 0.0 | The focal length in pixels the pins are solved against. 0 guesses 1.2 × the plate width. |
| auto_solve | Bool | true | Re-solve the camera pose the moment a pin moves. Off waits for ◉ Solve. |
| status | Text | What the last solve did: pins used, the residual in pixels, or why it refused. | |
| tx | Float | 0.0 | Translate X — position along the world X axis, metres. |
| ty | Float | 0.0 | Translate Y — position along the world Y axis (up), metres. |
| tz | Float | 0.0 | Translate Z — position along the world Z axis, metres. The camera looks down −Z. |
| rx | Float | 0.0 | Rotate around X, degrees. |
| ry | Float | 0.0 | Rotate around Y (turntable), degrees. |
| rz | Float | 0.0 | Rotate around Z (roll), degrees. |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |
See also
- Anvil — How to track a model through a shot, and paint on it.