Nodes · 3D
Camera3D
3Dv1app
Overview
A camera in the scene: position/rotation plus film-back (focal, aperture). Render3D renders through it; the viewport shows its frustum.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
Outputs
| Output | Type |
|---|---|
| out | Scene |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| focal | Float | 35 | Focal length in millimetres. Longer = narrower view. |
| aperture_h | Float | 36 | Sensor width in millimetres (36 = full-frame). With focal, sets the horizontal field of view. |
| aperture_v | Float | 24 | Sensor height in millimetres (24 = full-frame). |
| near | Float | 0.1 | Near clip distance in metres — geometry closer than this vanishes. |
| far | Float | 1_000_000 | Far clip distance in metres. |
| tx | Float | 0 | Translate X — position along the world X axis, metres. |
| ty | Float | 0 | Translate Y — position along the world Y axis (up), metres. |
| tz | Float | 0 | Translate Z — position along the world Z axis, metres. The camera looks down −Z. |
| rx | Float | 0 | Rotate around X, degrees. |
| ry | Float | 0 | Rotate around Y (turntable), degrees. |
| rz | Float | 0 | Rotate around Z (roll), degrees. |
| sx | Float | 1 | Scale along X. 1 = unchanged. |
| sy | Float | 1 | Scale along Y. |
| sz | Float | 1 | Scale along Z. |
See also
- The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.