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Nodes · 3D

Camera3D

3Dv1app

Overview

A camera in the scene: position/rotation plus film-back (focal, aperture). Render3D renders through it; the viewport shows its frustum.

Inputs

InputWhat it takes
inthe image this node works on

Outputs

OutputType
outScene

Parameters

ParameterTypeDefaultWhat it does
focalFloat35Focal length in millimetres. Longer = narrower view.
aperture_hFloat36Sensor width in millimetres (36 = full-frame). With focal, sets the horizontal field of view.
aperture_vFloat24Sensor height in millimetres (24 = full-frame).
nearFloat0.1Near clip distance in metres — geometry closer than this vanishes.
farFloat1_000_000Far clip distance in metres.
txFloat0Translate X — position along the world X axis, metres.
tyFloat0Translate Y — position along the world Y axis (up), metres.
tzFloat0Translate Z — position along the world Z axis, metres. The camera looks down −Z.
rxFloat0Rotate around X, degrees.
ryFloat0Rotate around Y (turntable), degrees.
rzFloat0Rotate around Z (roll), degrees.
sxFloat1Scale along X. 1 = unchanged.
syFloat1Scale along Y.
szFloat1Scale along Z.

See also

  • The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.