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Nodes · 3D

Camera3D

3Dv1app

Overview

A camera in the scene: position/rotation plus film-back (focal, aperture). Render3D renders through it; the viewport shows its frustum.

How to

How-to

  1. Set focal and the film back (aperture_h / aperture_v), then the transform.
  2. Render3D renders through the camera named in its camera knob; the viewport draws the frustum.
  3. A CameraTracker's solve bakes to a Camera3D-compatible pose you can name directly.

Inputs

InputWhat it takes
inthe image this node works on

Outputs

OutputType
outScene

Parameters

ParameterTypeDefaultWhat it does
txFloat0.0Translate X — position along the world X axis, metres.
tyFloat0.0Translate Y — position along the world Y axis (up), metres.
tzFloat0.0Translate Z — position along the world Z axis, metres. The camera looks down −Z.
rxFloat0.0Rotate around X, degrees.
ryFloat0.0Rotate around Y (turntable), degrees.
rzFloat0.0Rotate around Z (roll), degrees.
sxFloat1.0Scale along X. 1 = unchanged.
syFloat1.0Scale along Y.
szFloat1.0Scale along Z.
focalFloat35.0Focal length in millimetres. Longer = narrower view.
aperture_hFloat36.0Sensor width in millimetres (36 = full-frame). With focal, sets the horizontal field of view.
aperture_vFloat24.0Sensor height in millimetres (24 = full-frame).
nearFloat0.1Near clip distance in metres — geometry closer than this vanishes.
farFloat1000000.0Far clip distance in metres.
ue_actorTextThe Unreal actor this camera is linked to (its path), when the bridge is live — moving either moves both. Empty = not linked.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).

See also

  • The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.