Nodes · 3D
Camera3D
3Dv1app
Overview
A camera in the scene: position/rotation plus film-back (focal, aperture). Render3D renders through it; the viewport shows its frustum.
How to
How-to
- Set
focaland the film back (aperture_h/aperture_v), then the transform. - Render3D renders through the camera named in its
cameraknob; the viewport draws the frustum. - A CameraTracker's solve bakes to a Camera3D-compatible pose you can name directly.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
Outputs
| Output | Type |
|---|---|
| out | Scene |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| tx | Float | 0.0 | Translate X — position along the world X axis, metres. |
| ty | Float | 0.0 | Translate Y — position along the world Y axis (up), metres. |
| tz | Float | 0.0 | Translate Z — position along the world Z axis, metres. The camera looks down −Z. |
| rx | Float | 0.0 | Rotate around X, degrees. |
| ry | Float | 0.0 | Rotate around Y (turntable), degrees. |
| rz | Float | 0.0 | Rotate around Z (roll), degrees. |
| sx | Float | 1.0 | Scale along X. 1 = unchanged. |
| sy | Float | 1.0 | Scale along Y. |
| sz | Float | 1.0 | Scale along Z. |
| focal | Float | 35.0 | Focal length in millimetres. Longer = narrower view. |
| aperture_h | Float | 36.0 | Sensor width in millimetres (36 = full-frame). With focal, sets the horizontal field of view. |
| aperture_v | Float | 24.0 | Sensor height in millimetres (24 = full-frame). |
| near | Float | 0.1 | Near clip distance in metres — geometry closer than this vanishes. |
| far | Float | 1000000.0 | Far clip distance in metres. |
| ue_actor | Text | The Unreal actor this camera is linked to (its path), when the bridge is live — moving either moves both. Empty = not linked. | |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |
See also
- The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.