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Nodes · 3D

Card

3Dv1app

Overview

A plate standing in 3D: an image on a quad at its own aspect. file takes a file path — or the NAME of a 2D node to show that branch live.

Inputs

InputWhat it takes
inthe image this node works on
imgthe image mapped onto this card

Outputs

OutputType
outScene

Parameters

ParameterTypeDefaultWhat it does
fileTextString::new(The image on the card. Easiest: wire any 2D node into the img input instead. Typing works too: a file path (quotes from Copy-as-path are fine) or a 2D node NAME for a live texture.
columnsInt1Horizontal tessellation. 1 is fine for a plain card; a PROJECTION receiver wants 8+ so the baked UVs track the true projection.
rowsInt1Vertical tessellation - same rule as columns.
txFloat0Translate X — position along the world X axis, metres.
tyFloat0Translate Y — position along the world Y axis (up), metres.
tzFloat0Translate Z — position along the world Z axis, metres. The camera looks down −Z.
rxFloat0Rotate around X, degrees.
ryFloat0Rotate around Y (turntable), degrees.
rzFloat0Rotate around Z (roll), degrees.
sxFloat1Scale along X. 1 = unchanged.
syFloat1Scale along Y.
szFloat1Scale along Z.

See also

  • The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.