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Nodes · Off-shelf

CatcherComp

Off-shelfv1core

Overview

The canonical shadow-catcher merge: CG (rendered with the catcher held out) over plate × (1 − caught shadow). Wire your plate in, point slot at a catcher-enabled render, and the CG lands with correctly colored, soft shadows. shadow_density grades the shadow itself.

Inputs

InputWhat it takes
platethe original plate, for measurement

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
slotInt910Not documented yet.
format_widthInt1920Width in pixels.
format_heightInt1080Height in pixels.
shadow_densityFloat1Grade the caught shadow itself: 1 = as rendered, 0 = no shadow, >1 = deepen. Per-channel — colored shadows stay colored.