Nodes · Off-shelf
CatcherComp
Off-shelfv1core
Overview
The canonical shadow-catcher merge: CG (rendered with the catcher held out) over plate × (1 − caught shadow). Wire your plate in, point slot at a catcher-enabled render, and the CG lands with correctly colored, soft shadows. shadow_density grades the shadow itself.
Inputs
| Input | What it takes |
|---|---|
| plate | the original plate, for measurement |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| slot | Int | 910 | Not documented yet. |
| format_width | Int | 1920 | Width in pixels. |
| format_height | Int | 1080 | Height in pixels. |
| shadow_density | Float | 1 | Grade the caught shadow itself: 1 = as rendered, 0 = no shadow, >1 = deepen. Per-channel — colored shadows stay colored. |