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Nodes · Comp

ChannelRoute

Compv2coreConcat: Pointwise

Overview

The channel patch bay: route any layer's channels — from either input — into any output layer. Constants 0/1 fill; typing a new output layer declares it. Wiring, not math.

How to

How-to

  1. Pick the output layer, then for each of r, g, b, a choose the source channel by name (diffuse.r, rgba.a, or a constant 0 / 1).
  2. The patch bay in the panel is the same thing drawn as wires.
  3. Use it to lift one AOV into rgba, or to build an alpha from a data pass.

Inputs

InputWhat it takes
inthe image this node works on
in2—

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
out_layerTextrgbaThe layer this node writes.
rTextrgba.rWhich input channel (layer.channel) feeds this output channel — or a constant 0/1.
gTextrgba.gWhich input channel (layer.channel) feeds this output channel — or a constant 0/1.
bTextrgba.bWhich input channel (layer.channel) feeds this output channel — or a constant 0/1.
aTextrgba.aWhich input channel (layer.channel) feeds this output channel — or a constant 0/1.
c5Text0Extra output channels for layers wider than four — a constant 0 leaves them off.
c6Text0Extra output channels for layers wider than four — a constant 0 leaves them off.
c7Text0Extra output channels for layers wider than four — a constant 0 leaves them off.
c8Text0Extra output channels for layers wider than four — a constant 0 leaves them off.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).