Nodes · 3D
CloudMesh3D
3Dv1app
Overview
Meshes a solved point cloud into a proxy: triangulates through the solve camera's view (Nuke's PointCloudGenerator meshing), keeps the cloud's plate colors as vertex color. One click after a solve gives a ground/set mesh for shadows, projections and layout.
How to
How-to
- After a camera solve, wire the solved point cloud into
cloudand name the solve camera incamera. - The cloud is triangulated through the camera's view, keeping the plate colours as vertex colour.
max_edgeanddepth_ratiostop triangles bridging gaps between surfaces; use the mesh for shadows, projections and layout.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
Outputs
| Output | Type |
|---|---|
| out | Scene |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| tx | Float | 0.0 | Translate X — position along the world X axis, metres. |
| ty | Float | 0.0 | Translate Y — position along the world Y axis (up), metres. |
| tz | Float | 0.0 | Translate Z — position along the world Z axis, metres. The camera looks down −Z. |
| rx | Float | 0.0 | Rotate around X, degrees. |
| ry | Float | 0.0 | Rotate around Y (turntable), degrees. |
| rz | Float | 0.0 | Rotate around Z (roll), degrees. |
| sx | Float | 1.0 | Scale along X. 1 = unchanged. |
| sy | Float | 1.0 | Scale along Y. |
| sz | Float | 1.0 | Scale along Z. |
| cloud | Text | The PointCloud3D node to mesh. Empty = the first tracker cloud in the scene. | |
| camera | Text | The Camera3D to triangulate through - use the solve camera. Empty = the scene's default camera. | |
| max_edge | Float | 0.2 | Longest triangle edge kept, as a fraction of the image width seen through the camera. Bigger fills larger gaps; 0 turns the filter off. |
| depth_ratio | Float | 1.6 | Triangles spanning more than this near-to-far depth ratio are dropped - they bridge a real depth break (a set edge against the sky). 1 or less turns the filter off. |
| display | Choice | inherit | How the viewport draws this mesh: inherit the scene's mode, or shaded, wireframe, points, bounds. inheritshadedwireframeshaded_wirepointsbboxhidden |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |