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Nodes · Color

ColorCorrect

Colorv2core

Overview

Colour correction in zones: master, shadows, midtones and highlights each get their own saturation/contrast/gamma/gain/offset — grade the tones separately.

Inputs

InputWhat it takes
inthe image this node works on
masklimits the effect to this matte — the engine's universal mask slot, applied for every node that declares it

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
saturationFloat1Colour intensity: 0 = grayscale, 1 = unchanged.
contrastFloat1Steepens (>1) or flattens (<1) the response around the pivot.
gammaColor[1.0, 1.0, 1.0, 1.0]Bends the midtones with a power curve; ends stay put.
gainColor[1.0, 1.0, 1.0, 1.0]Multiplies the signal — the main brightness/strength control.
offsetColor[0.0, 0.0, 0.0, 0.0]Adds a constant to every pixel.
shadows_saturationFloat1Not documented yet.
shadows_contrastFloat1Not documented yet.
shadows_gammaColor[1.0, 1.0, 1.0, 1.0]Not documented yet.
shadows_gainColor[1.0, 1.0, 1.0, 1.0]Not documented yet.
shadows_offsetColor[0.0, 0.0, 0.0, 0.0]Not documented yet.
midtones_saturationFloat1Not documented yet.
midtones_contrastFloat1Not documented yet.
midtones_gammaColor[1.0, 1.0, 1.0, 1.0]Not documented yet.
midtones_gainColor[1.0, 1.0, 1.0, 1.0]Not documented yet.
midtones_offsetColor[0.0, 0.0, 0.0, 0.0]Not documented yet.
highlights_saturationFloat1Not documented yet.
highlights_contrastFloat1Not documented yet.
highlights_gammaColor[1.0, 1.0, 1.0, 1.0]Not documented yet.
highlights_gainColor[1.0, 1.0, 1.0, 1.0]Not documented yet.
highlights_offsetColor[0.0, 0.0, 0.0, 0.0]Not documented yet.

See also