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Nodes · Color

ColorGrade

Colorv1coreConcat: Pointwise

Overview

Lift / gamma / gain grading in the classic three-way style — shadows, mids, highlights as colour wheels.

How to

How-to

  1. The master lift / gamma / gain / offset apply everywhere; the shadows, midtones and highlights pages apply in their zone.
  2. Drag the wheels for direction, the rings for strength; mix fades the whole grade.
  3. A mask limits it.

Inputs

InputWhat it takes
inthe image this node works on
masklimits the effect to this matte — the engine's universal mask slot, applied for every node that declares it

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
liftColor[0.0, 0.0, 0.0, 0.0]Raises the blacks without touching white.
gammaColor[1.0, 1.0, 1.0, 1.0]Bends the midtones with a power curve; ends stay put.
gainColor[1.0, 1.0, 1.0, 1.0]Multiplies the signal — the main brightness/strength control.
offsetColor[0.0, 0.0, 0.0, 0.0]Adds a constant to every pixel.
shadows_liftColor[0.0, 0.0, 0.0, 0.0]The same control, applied only in the shadows.
shadows_gammaColor[1.0, 1.0, 1.0, 1.0]The same control, applied only in the shadows.
shadows_gainColor[1.0, 1.0, 1.0, 1.0]The same control, applied only in the shadows.
shadows_offsetColor[0.0, 0.0, 0.0, 0.0]The same control, applied only in the shadows.
midtones_liftColor[0.0, 0.0, 0.0, 0.0]The same control, applied only in the midtones.
midtones_gammaColor[1.0, 1.0, 1.0, 1.0]The same control, applied only in the midtones.
midtones_gainColor[1.0, 1.0, 1.0, 1.0]The same control, applied only in the midtones.
midtones_offsetColor[0.0, 0.0, 0.0, 0.0]The same control, applied only in the midtones.
highlights_liftColor[0.0, 0.0, 0.0, 0.0]The same control, applied only in the highlights.
highlights_gammaColor[1.0, 1.0, 1.0, 1.0]The same control, applied only in the highlights.
highlights_gainColor[1.0, 1.0, 1.0, 1.0]The same control, applied only in the highlights.
highlights_offsetColor[0.0, 0.0, 0.0, 0.0]The same control, applied only in the highlights.
mixFloat1.0Dissolves the effect back toward the input. 0 = off (bit-identical), 1 = full effect.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).

See also