Nodes · Comp
Comp
Compv1core
Overview
A whole comp inside one node, like a Houdini subnet or an After Effects precomp. Double-click it (or Enter / I) to open its own node graph; U comes back up. The Output inside is what this node shows. Wire pictures into its pins and an Input node inside picks each one up. Shift+C collapses selected nodes into a new Comp; Explode (in its panel) puts them back.
How to
How-to
- Tab → Comp: it is born with an Output inside.
- Double-click it (or I / Enter) to go in; build as usual, and wire the result into the Output. U goes back up.
- Add a CompInput per input; its
indexis the pin on the Comp's tile it reads. - Shift+C collapses the selected nodes into a Comp without changing the picture; Explode on the panel puts them back.
- Reach inside from an expression with a path:
Comp1/Merge1.mix. See comp-networks.
Inputs
| Input | What it takes |
|---|---|
| 1 | — |
| 2 | — |
| 3 | — |
| 4 | — |
| _inner | — |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |