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Nodes · Masks

CrucibleRefine

Masksv1coreNeeds full input

Overview

Matte finishing for ANY alpha — a keyer's, a roto's, an imported matte, or one Crucible made. Clean the haze out of black and white, feather or sharpen, tighten contrast, shift the edge, grow or erode just the solid core. Shift Edge is the one to know: it translates the soft profile along its own gradient instead of eroding, so nudging a feathered edge keeps the falloff you spent time on. Every knob is a no-op at its default.

How to

How-to

  1. Wire any alpha — a keyer's, a roto's, a Crucible's — and pick matte.
  2. clean_black / clean_white clear the haze; feather or contrast reshape the edge; shift_edge moves it in or out.
  3. core_grow fills pinholes without fattening the edge.

Inputs

InputWhat it takes
inthe image this node works on

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
matteChoicealphaWhat to refine: the input's own alpha, or the crucible matte layer the engine wrote. alphacrucible
featherFloat0.0Softens the edge outward/inward by this many pixels.
contrastFloat0.0Steepens (>1) or flattens (<1) the response around the pivot.
shift_edgeFloat0.0Move the half-alpha line in or out by this many pixels without changing its softness — a matte that is a touch fat or thin.
clean_blackFloat0.0Alpha at or below this goes to 0 — takes the near-misses out of the background.
clean_whiteFloat0.0Alpha at or above this goes to 1 — solidifies the core.
core_growFloat0.0Grow the solid core by this many pixels while the soft edge keeps its width — fills pinholes without fattening the edge.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).

See also

  • Crucible — How to pull a matte on a shot that never saw a screen.