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Nodes · Color

CurveLUT

Colorv2core

Overview

A lookup curve applied per channel — remap input values to output values point by point.

How to

How-to

  1. Pull the master curve or a per-channel curve; the x axis is input level, y is output.
  2. source / target remap the curve's domain when the image is not 0–1.

Inputs

InputWhat it takes
inthe image this node works on
masklimits the effect to this matte — the engine's universal mask slot, applied for every node that declares it

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
masterLut2 pointsThe curve on every channel.
redLut2 pointsThe channel's own curve, after master.
greenLut2 pointsThe channel's own curve, after master.
blueLut2 pointsThe channel's own curve, after master.
alphaLut2 pointsThe channel's own curve, after master.
sourceColor[0.0, 0.0, 0.0, 1.0]Plate match, step 1: a colour sampled from the plate.
targetColor[0.0, 0.0, 0.0, 1.0]Plate match, step 2: the colour it should become. Add the mapping points to the curves.
black_clampBoolfalseClip the result at 0 — no negative values leave the node.
white_clampBoolfalseClip the result at 1 — no values above white leave the node.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).