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Nodes · 3D

Display3D

3Dv1app

Overview

Overrides how prims draw in the viewport (wireframe, points, bbox…) without touching the render.

How to

How-to

  1. Wire the 3D branch; set mode (shaded, wire, bounds, hidden) for the targeted prims.
  2. The render is untouched — this is the viewport's look only.

Inputs

InputWhat it takes
inthe image this node works on

Outputs

OutputType
outScene

Parameters

ParameterTypeDefaultWhat it does
targetsTextWhich prim paths this affects — space or comma separated, * matches one segment, ** any run. Empty = everything upstream.
modeChoicewireframeHow the viewport draws the targeted prims: shaded, wire, bounds, or hidden. inheritshadedwireframeshaded_wirepointsbboxhidden
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).

See also

  • The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.