Nodes · 3D
Display3D
3Dv1app
Overview
Overrides how prims draw in the viewport (wireframe, points, bbox…) without touching the render.
How to
How-to
- Wire the 3D branch; set
mode(shaded, wire, bounds, hidden) for the targeted prims. - The render is untouched — this is the viewport's look only.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
Outputs
| Output | Type |
|---|---|
| out | Scene |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| targets | Text | Which prim paths this affects — space or comma separated, * matches one segment, ** any run. Empty = everything upstream. | |
| mode | Choice | wireframe | How the viewport draws the targeted prims: shaded, wire, bounds, or hidden. inheritshadedwireframeshaded_wirepointsbboxhidden |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |
See also
- The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.