Nodes · Keying
EdgeFill
Keyingv1coreNeeds full input
Overview
Pushes edge colours outward past the matte edge, so soft edges and blur pull real colour instead of black.
How to
How-to
- Wire a premultiplied element; pick the
method. - The edge colour is pushed outward past the matte, so a later blur or soft edge pulls real colour instead of black.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| radius | Float | 4.0 | Size of the effect, in pixels. |
| threshold | Float | 0.2 | The level the effect starts at. |
| method | Choice | local | local fills from pixels within radius; push-pull fills any hole from a pyramid — for wide transparent regions. localpush-pull |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |