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Nodes · Keying

EdgeFill

Keyingv1coreNeeds full input

Overview

Pushes edge colours outward past the matte edge, so soft edges and blur pull real colour instead of black.

How to

How-to

  1. Wire a premultiplied element; pick the method.
  2. The edge colour is pushed outward past the matte, so a later blur or soft edge pulls real colour instead of black.

Inputs

InputWhat it takes
inthe image this node works on

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
radiusFloat4.0Size of the effect, in pixels.
thresholdFloat0.2The level the effect starts at.
methodChoicelocallocal fills from pixels within radius; push-pull fills any hole from a pyramid — for wide transparent regions. localpush-pull
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).