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Nodes · Keying

EdgeLight

Keyingv1core

Overview

Wraps background light around the foreground's edges — the optical halo that sells a composite.

How to

How-to

  1. Wire the comp with the background available; set width for how far the background light wraps in.
  2. mode picks how it blends — the optical halo that sells a composite.

Inputs

InputWhat it takes
fg—
bga clean background to reveal (optional — without one the node estimates it and says so)

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
widthFloat10.0How far the light wraps in from the edge, in pixels.
intensityFloat0.5How strong the added effect is.
modeChoicescreenscreen (never over white) or plus (additive). screenplus
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).