Nodes · Keying
EdgeLight
Keyingv1core
Overview
Wraps background light around the foreground's edges — the optical halo that sells a composite.
How to
How-to
- Wire the comp with the background available; set
widthfor how far the background light wraps in. modepicks how it blends — the optical halo that sells a composite.
Inputs
| Input | What it takes |
|---|---|
| fg | — |
| bg | a clean background to reveal (optional — without one the node estimates it and says so) |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| width | Float | 10.0 | How far the light wraps in from the edge, in pixels. |
| intensity | Float | 0.5 | How strong the added effect is. |
| mode | Choice | screen | screen (never over white) or plus (additive). screenplus |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |