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Nodes · 3D

EngineLive

3Dv1core

Overview

The live Unreal session as a comp input: the streamed viewport (scene-linear, pre-tonemap) plus aligned depth/id channels where the stream carries them. The comp re-cooks live as the level or camera changes out there. Turn the 3D viewer's LIVE on to feed it.

How to

How-to

  1. Point slot at the running Unreal session and pick the camera.
  2. aux = aux planes interleaves depth / albedo / N in the stream for comp use.
  3. Animate an Unreal property from Forged with the animation slots: "Animate in Forged" in the details panel binds one.

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
slotInt900The in-process stream slot this node reads. Leave it unless you run several live sessions side by side.
cameraTextEmpty = the free view you're flying in the 3D viewer. A name = a bound UE shot camera (served by the real plugin), so the comp reads the shot no matter where you fly.
auxChoicenoneaux planes = depth, albedo and world-normal channels ride the live stream itself — AOVs straight off the viewport with NO render job. Use Shuffle downstream to break them out. Costs three extra captures per streamed frame. noneaux planes
anim1_targetTextAnimation slot 1: the Unreal property this slot drives, as actorid|reflection.path — set by "Animate in Forged" in the details panel, rarely by hand.
anim1_valueFloat0.0Animation slot 1: the value curve streamed to the property during playback. Key it here; Unreal's Sequencer never sees it.
anim2_targetTextAnimation slot 2: the Unreal property this slot drives.
anim2_valueFloat0.0Animation slot 2: the keyed value streamed to the property.
anim3_targetTextAnimation slot 3: the Unreal property this slot drives.
anim3_valueFloat0.0Animation slot 3: the keyed value streamed to the property.
anim4_targetTextAnimation slot 4: the Unreal property this slot drives.
anim4_valueFloat0.0Animation slot 4: the keyed value streamed to the property (four slots per node is the v1 limit).
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.

See also

  • Unreal — How to get Unreal's pixels into the comp, live or rendered.