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Nodes · Off-shelf

EngineLive

Off-shelfv1core

Overview

The live Unreal session as a comp input: the streamed viewport (scene-linear, pre-tonemap) plus aligned depth/id channels where the stream carries them. The comp re-cooks live as the level or camera changes out there. Turn the 3D viewer's LIVE on to feed it.

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
slotInt900The in-process stream slot this node reads. Leave it unless you run several live sessions side by side.
cameraTextString::new(Empty = the free view you're flying in the 3D viewer. A name = a bound UE shot camera (served by the real plugin), so the comp reads the shot no matter where you fly.
auxChoicenoneaux planes = depth, albedo and world-normal channels ride the live stream itself — AOVs straight off the viewport with NO render job. Use Shuffle downstream to break them out. Costs three extra captures per streamed frame.
anim1_targetTextString::new(Not documented yet.
anim1_valueFloat0Not documented yet.
anim2_targetTextString::new(Not documented yet.
anim2_valueFloat0Not documented yet.
anim3_targetTextString::new(Not documented yet.
anim3_valueFloat0Not documented yet.
anim4_targetTextString::new(Not documented yet.
anim4_valueFloat0Not documented yet.

See also

  • Unreal — How to get Unreal's pixels into the comp, live or rendered.