Nodes · 3D
EngineLive
3Dv1core
Overview
The live Unreal session as a comp input: the streamed viewport (scene-linear, pre-tonemap) plus aligned depth/id channels where the stream carries them. The comp re-cooks live as the level or camera changes out there. Turn the 3D viewer's LIVE on to feed it.
How to
How-to
- Point
slotat the running Unreal session and pick thecamera. aux = aux planesinterleaves depth / albedo / N in the stream for comp use.- Animate an Unreal property from Forged with the animation slots: "Animate in Forged" in the details panel binds one.
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| slot | Int | 900 | The in-process stream slot this node reads. Leave it unless you run several live sessions side by side. |
| camera | Text | Empty = the free view you're flying in the 3D viewer. A name = a bound UE shot camera (served by the real plugin), so the comp reads the shot no matter where you fly. | |
| aux | Choice | none | aux planes = depth, albedo and world-normal channels ride the live stream itself — AOVs straight off the viewport with NO render job. Use Shuffle downstream to break them out. Costs three extra captures per streamed frame. noneaux planes |
| anim1_target | Text | Animation slot 1: the Unreal property this slot drives, as actorid|reflection.path — set by "Animate in Forged" in the details panel, rarely by hand. | |
| anim1_value | Float | 0.0 | Animation slot 1: the value curve streamed to the property during playback. Key it here; Unreal's Sequencer never sees it. |
| anim2_target | Text | Animation slot 2: the Unreal property this slot drives. | |
| anim2_value | Float | 0.0 | Animation slot 2: the keyed value streamed to the property. |
| anim3_target | Text | Animation slot 3: the Unreal property this slot drives. | |
| anim3_value | Float | 0.0 | Animation slot 3: the keyed value streamed to the property. |
| anim4_target | Text | Animation slot 4: the Unreal property this slot drives. | |
| anim4_value | Float | 0.0 | Animation slot 4: the keyed value streamed to the property (four slots per node is the v1 limit). |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. |
See also
- Unreal — How to get Unreal's pixels into the comp, live or rendered.