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Nodes · 3D

EngineLook

3Dv1core

Overview

The engine look as a node on scene-linear input: exposure (stops) then the tonemapper 2014 UE Filmic (the fitted ACES curve UE ships), AgX, or Hable. This is how a render looks IN Unreal while every pixel underneath stays gradeable. none = bypass.

How to

How-to

  1. Wire a scene-linear stream (EngineLive or a render); set exposure in stops and pick the tonemap.
  2. Use it to match what the engine's viewport showed, or leave scene-linear for the comp's OCIO.

Inputs

InputWhat it takes
inthe image this node works on

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
exposureFloat0.0Brightness in photographic stops: +1 doubles the light.
tonemapChoiceUE Filmic (ACES)Which view transform the live stream is shown through — Unreal's own tonemap, or scene-linear left alone for the comp's OCIO. noneUE Filmic (ACES)AgXHable Filmic
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).

See also

  • Unreal — How to get Unreal's pixels into the comp, live or rendered.