Nodes · More
FDenoise
Morev1core
Overview
The render denoise stage: a guided filter steered by the albedo/normal/depth passes, so path-traced noise averages away while real edges stay sharp. Point slot at the render; strength blends, radius sets the window. Data passes are never touched.
How to
How-to
- Point
slotat the render job that delivered albedo / normal / depth passes. strengthandradiusset the filter; edges from the guide passes stay sharp while noise averages away.
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| slot | Int | 910 | The live-stream slot this node reads. Slots are process-wide; the same number in two nodes is the same stream. |
| format_width | Int | 1920 | Width in pixels. |
| format_height | Int | 1080 | Height in pixels. |
| strength | Float | 1.0 | How hard the render denoiser works on the live stream. |
| radius | Int | 3 | The denoiser's neighbourhood, in pixels. |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. |