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FDenoise

Morev1core

Overview

The render denoise stage: a guided filter steered by the albedo/normal/depth passes, so path-traced noise averages away while real edges stay sharp. Point slot at the render; strength blends, radius sets the window. Data passes are never touched.

How to

How-to

  1. Point slot at the render job that delivered albedo / normal / depth passes.
  2. strength and radius set the filter; edges from the guide passes stay sharp while noise averages away.

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
slotInt910The live-stream slot this node reads. Slots are process-wide; the same number in two nodes is the same stream.
format_widthInt1920Width in pixels.
format_heightInt1080Height in pixels.
strengthFloat1.0How hard the render denoiser works on the live stream.
radiusInt3The denoiser's neighbourhood, in pixels.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.