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Nodes · 3D

GeoPrimitive

3Dv1app

Overview

A geometry primitive (cube, sphere, plane, cylinder) with transform and colour — stand-ins and simple set pieces.

Inputs

InputWhat it takes
inthe image this node works on

Outputs

OutputType
outScene

Parameters

ParameterTypeDefaultWhat it does
primitiveChoicecubeNot documented yet.
colorColor[0.6, 0.6, 0.6, 1.0]Not documented yet.
catcherBoolfalseShadow catcher: the surface never renders, but it still occludes and still catches contact shadows from geometry above it — over a plate, only the shadow shows (its alpha carries the density for the comp). Scene+'s ground plane arrives with this ON; untick to see the plane as geometry. Casts clip to the plane's own edge, and anything BELOW the plane casts nothing.
point_deltasTextString::new(Not documented yet.
txFloat0Translate X — position along the world X axis, metres.
tyFloat0Translate Y — position along the world Y axis (up), metres.
tzFloat0Translate Z — position along the world Z axis, metres. The camera looks down −Z.
rxFloat0Rotate around X, degrees.
ryFloat0Rotate around Y (turntable), degrees.
rzFloat0Rotate around Z (roll), degrees.
sxFloat1Scale along X. 1 = unchanged.
syFloat1Scale along Y.
szFloat1Scale along Z.

See also

  • The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.