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Nodes · Filter

Glow

Filterv1coreNeeds full input

Overview

Adds a soft bloom around bright areas. Threshold picks what glows.

How to

How-to

  1. Set threshold so only the highlights bloom, then size and intensity for the halo.
  2. Use tint to colour the glow; the picture underneath is untouched.
  3. Start from a preset on the node for the usual looks.

Inputs

InputWhat it takes
inthe image this node works on
masklimits the effect to this matte — the engine's universal mask slot, applied for every node that declares it

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
channelsChoicergbaWhich channels this node writes: rgba, rgb (alpha passes through untouched), alpha only, all, or none (bypass). Everything unselected comes straight from the input — same as Nuke. allrgbargbalphanone
radiusFloat12.0Size of the effect, in pixels.
thresholdFloat0.5Only pixels brighter than this glow.
intensityFloat1.0How strong the added effect is.
qualityChoiceboxbox: a single blur (fast). optical: a stack of blurs with falloff — a tight core and a wide faint wash at once, the real lens look. boxoptical
modeChoicescreenHow the glow lands: screen (never over white) or plus (additive, can exceed 1). screenplus
levelsInt6optical: how many blur octaves the wash spans.
falloffFloat0.6optical: how much each wider octave dims. Lower = wider reach.
chromaticFloat0.0Spread the octaves by wavelength — a coloured fringe on the wash, like a real lens.
tintColor[1.0, 1.0, 1.0, 1.0]Colour the glow.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).