Nodes · Color
Grade
Colorv2coreConcat: Pointwise
Overview
The workhorse. Blackpoint and whitepoint set what maps to black and white; lift, gain, multiply, offset and gamma shape what is left.
How to
- Sample the plate's white into
whitepoint. - Balance with
gain. - Shape with
gammalast.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
| mask | limits the effect to this matte — the engine's universal mask slot, applied for every node that declares it |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| channels | Choice | rgba | Which channels this node writes: rgba, rgb (alpha passes through untouched), alpha only, all, or none (bypass). Everything unselected comes straight from the input — same as Nuke. allrgbargbalphanone |
| blackpoint | Color | [0.0, 0.0, 0.0, 0.0] | The input level that becomes black. Sample the darkest part of the plate to set it. |
| whitepoint | Color | [1.0, 1.0, 1.0, 1.0] | The input level that becomes white. Sample the plate's white — a card, a highlight. |
| lift | Color | [0.0, 0.0, 0.0, 0.0] | Raises or lowers black — what blackpoint maps TO. Positive milkifies, negative crushes. |
| gain | Color | [1.0, 1.0, 1.0, 1.0] | Sets what white maps TO — the overall multiplier on the top end. The main brightness control. |
| multiply | Color | [1.0, 1.0, 1.0, 1.0] | Multiplies the whole range after black/white mapping — like exposure, but linear. |
| offset | Color | [0.0, 0.0, 0.0, 0.0] | Adds to everything — shifts the whole range up or down. Moves black; use lift when you don't want that. |
| gamma | Color | [1.0, 1.0, 1.0, 1.0] | Bends the midtones: >1 brightens mids, <1 darkens, black and white stay put. |
| reverse | Bool | false | Runs the grade backwards — undo an upstream grade with the same values. |
| black_clamp | Bool | true | Clip the result at 0 — no negative values leave the node. |
| white_clamp | Bool | false | Clip the result at 1 — no values above white leave the node. |
| mix | Float | 1.0 | Dissolves the effect back toward the input. 0 = off (bit-identical), 1 = full effect. |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |
See also
- Colour (MasterColor) — How to do a grade as one thought instead of eleven nodes.