Skip to content

Nodes · Color

Grade

Colorv2core

Overview

The workhorse. Blackpoint and whitepoint set what maps to black and white; lift, gain, multiply, offset and gamma shape what is left.

How to

  1. Sample the plate's white into whitepoint.
  2. Balance with gain.
  3. Shape with gamma last.

Inputs

InputWhat it takes
inthe image this node works on
masklimits the effect to this matte — the engine's universal mask slot, applied for every node that declares it

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
blackpointColor[0.0, 0.0, 0.0, 0.0]The input level that becomes black. Sample the darkest part of the plate to set it.
whitepointColor[1.0, 1.0, 1.0, 1.0]The input level that becomes white. Sample the plate's white — a card, a highlight.
liftColor[0.0, 0.0, 0.0, 0.0]Raises or lowers black — what blackpoint maps TO. Positive milkifies, negative crushes.
gainColor[1.0, 1.0, 1.0, 1.0]Sets what white maps TO — the overall multiplier on the top end. The main brightness control.
multiplyColor[1.0, 1.0, 1.0, 1.0]Multiplies the whole range after black/white mapping — like exposure, but linear.
offsetColor[0.0, 0.0, 0.0, 0.0]Adds to everything — shifts the whole range up or down. Moves black; use lift when you don't want that.
gammaColor[1.0, 1.0, 1.0, 1.0]Bends the midtones: >1 brightens mids, <1 darkens, black and white stay put.
reverseBoolfalseRuns the grade backwards — undo an upstream grade with the same values.
black_clampBooltrueNot documented yet.
white_clampBoolfalseNot documented yet.
mixFloat1Dissolves the effect back toward the input. 0 = off (bit-identical), 1 = full effect.

See also