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Nodes · Filter

Grain

Filterv1core

Overview

Adds synthetic film grain — match a plate's texture on clean CG.

How to

How-to

  1. Pick a film preset or set the grain size and intensity per channel.
  2. The grain is seeded and deterministic per frame — re-rendering gives the same grain.
  3. Apply after the comp, before the Write, so every element grains the same.

Inputs

InputWhat it takes
inthe image this node works on
masklimits the effect to this matte — the engine's universal mask slot, applied for every node that declares it

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
channelsChoicergbaWhich channels this node writes: rgba, rgb (alpha passes through untouched), alpha only, all, or none (bypass). Everything unselected comes straight from the input — same as Nuke. allrgbargbalphanone
intensityFloat0.2How strong the added grain is.
seedInt0The random pattern's starting point. Change it for a different pattern of the same character; keep it to reproduce a frame exactly.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).