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Nodes · Keying

Keyer

Keyingv2coreConcat: Pointwise

Overview

A luminance/channel keyer: pulls a matte from brightness or a chosen channel. For skies, windows, and simple extractions.

How to

How-to

  1. Pick the channel or luminance to key on; set low / high for the range that becomes the matte and the falloffs for its softness.
  2. view = matte to judge; skies, windows and simple extractions.

Inputs

InputWhat it takes
inthe image this node works on
insideMask—
outsideMask—
masklimits the effect to this matte — the engine's universal mask slot, applied for every node that declares it

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
operationChoicelumaThe maths used to combine the inputs. lumagreenblueredgreen_channelblue_channelsaturationminmax
lowFloat0.0Where the key starts rising: values at or below this are 0.
highFloat1.0Where the key reaches 1. Between low and high it ramps.
falloff_startFloat1.0Where the key starts falling again on the high side (a band-pass key). Active when falloff_end > falloff_start.
falloff_endFloat1.0Where the falling side reaches 0.
invertBoolfalseSwap inside and outside: 1 − the result.
viewChoiceresultWhat the viewer shows: the keyed result, the matte alone, a status map, or the overlay. resultmattestatusoverlay
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).