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Nodes · Keying

KeyerScreen

Keyingv1coreConcat: Pointwise

Overview

The screen keyer: sample the green/blue backing, get a matte plus despilled RGB. The daily green-screen tool.

How to

How-to

  1. Wire the green- or blue-screen plate and pick the screen colour: sample it with the eyedropper on a clean patch.
  2. Tighten screen_range until the screen goes clean, then loosen until the edges come back.
  3. Switch the view to the matte to judge it, then back; despill with SpillKill after.
  4. Chain KeyerScreenClean or CleanScreen upstream on an uneven screen before keying.

Inputs

InputWhat it takes
inthe image this node works on
insideMask—
outsideMask—

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
screen_colorColor[0.1, 0.7, 0.15, 1.0]The screen colour. Pick it from a clean patch of the plate.
screen_gainFloat1.0How hard the key pulls: raise it to clean thin screen, lower it to keep fine edge detail.
screen_balanceFloat0.5Which of the two non-screen channels the key measures against (0 = one, 1 = the other, 0.5 = both). Slide it toward the side that reads cleaner on this plate.
clip_blackFloat0.0Matte values below this become 0 — solidify the background. Clip the CORE matte hard; never clip the edge matte.
clip_whiteFloat1.0Matte values above this become 1 — solidify the subject.
despillBooltrueAlso remove screen spill from the RGB. Turn OFF when this keyer only supplies a matte.
viewChoiceresultWhat the viewer shows: the result, the matte, a status map (core / edge / screen), the overlay, or the despill alone. resultmattestatusoverlaydespill
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).