Skip to content

Nodes · Keying

KeyerScreenClean

Keyingv1core

Overview

Image-based keying: uses a clean plate of the empty screen to key uneven backings — the tool for badly lit screens.

How to

How-to

  1. Wire the plate and a clean plate of the empty screen (from CleanScreen).
  2. The key is the difference between them — the tool for badly lit screens.

Inputs

InputWhat it takes
inthe image this node works on
clean—
insideMask—
outsideMask—

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
screenChoicegreenThe screen colour to key: green or blue. greenblue
screen_gainFloat1.0How hard the key pulls: raise it to clean thin screen, lower it to keep fine edge detail.
screen_balanceFloat0.5Which of the two non-screen channels the key measures against (0 = one, 1 = the other, 0.5 = both). Slide it toward the side that reads cleaner on this plate.
clip_blackFloat0.0Matte values below this become 0 — cleans noise out of the screen area.
clip_whiteFloat1.0Matte values above this become 1 — solidifies the foreground core.
despillBooltruePull the screen colour out of the foreground's edges and fine detail after keying, so hair and glass stop glowing green.
viewChoiceresultWhat the viewer shows: the result, the matte, a status map (core / edge / screen), the overlay, or the despill alone. resultmattestatusoverlaydespill
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).