Nodes · Comp
MaskedMerge
Compv1core
Overview
Combines two mattes: max (union), min (intersect), minus (subtract). The matte-assembly node.
How to
How-to
- Wire two mattes; pick max (union), min (intersect) or minus (subtract).
- The matte-assembly node.
Inputs
| Input | What it takes |
|---|---|
| A | the foreground, composited over B |
| B | the background — **B decides the format** |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| operation | Choice | max | The maths used to combine the inputs. maxminminusaverage |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |