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Nodes · Comp

MaskedMerge

Compv1core

Overview

Combines two mattes: max (union), min (intersect), minus (subtract). The matte-assembly node.

How to

How-to

  1. Wire two mattes; pick max (union), min (intersect) or minus (subtract).
  2. The matte-assembly node.

Inputs

InputWhat it takes
Athe foreground, composited over B
Bthe background — **B decides the format**

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
operationChoicemaxThe maths used to combine the inputs. maxminminusaverage
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).