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Nodes · 3D

Merge3D

3Dv1app

Overview

Combines 3D branches into one scene.

How to

How-to

  1. Wire several 3D branches; the output is one scene.
  2. Name it in a Render3D's scene or a BS_Relight's lights.

Inputs

InputWhat it takes
in0—
in1—
in2—
in3—

Outputs

OutputType
outScene

Parameters

ParameterTypeDefaultWhat it does
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).

See also

  • The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.