Nodes · 3D
Merge3D
3Dv1app
Overview
Combines 3D branches into one scene.
How to
How-to
- Wire several 3D branches; the output is one scene.
- Name it in a Render3D's
sceneor a BS_Relight'slights.
Inputs
| Input | What it takes |
|---|---|
| in0 | — |
| in1 | — |
| in2 | — |
| in3 | — |
Outputs
| Output | Type |
|---|---|
| out | Scene |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |
See also
- The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.