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Nodes · Generate

Noise

Generatev1core

Overview

Procedural noise. Grain stand-ins, displacement sources, texture breakup.

How to

How-to

  1. Set size; the pattern is deterministic per frame.
  2. Grain stand-ins, displacement sources, breakup.

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
sizeFloat128.0Feature size of the noise in pixels — larger is smoother.
seedInt0The random pattern's starting point. Change it for a different pattern of the same character; keep it to reproduce a frame exactly.
format_widthInt1920Width in pixels.
format_heightInt1080Height in pixels.
pixel_aspectFloat1.0Pixel width ÷ height. 1 = square; 2 = anamorphic 2× squeeze. The viewer and every filter honour it, so a squeezed plate looks right and resamples right.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.