Nodes · Generate
Noise
Generatev1core
Overview
Procedural noise. Grain stand-ins, displacement sources, texture breakup.
How to
How-to
- Set
size; the pattern is deterministic per frame. - Grain stand-ins, displacement sources, breakup.
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| size | Float | 128.0 | Feature size of the noise in pixels — larger is smoother. |
| seed | Int | 0 | The random pattern's starting point. Change it for a different pattern of the same character; keep it to reproduce a frame exactly. |
| format_width | Int | 1920 | Width in pixels. |
| format_height | Int | 1080 | Height in pixels. |
| pixel_aspect | Float | 1.0 | Pixel width ÷ height. 1 = square; 2 = anamorphic 2× squeeze. The viewer and every filter honour it, so a squeezed plate looks right and resamples right. |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. |