Nodes · Transform
PinWarp
Transformv1coreNeeds full input
Overview
Pin pairs: the ring is where a feature is, the dot is where it should go, and the image follows smoothly in between (moving least squares).
How to
- <kbd>Ctrl</kbd>+click empty canvas to add a pin.
- Drag the dot to warp, the ring to re-anchor.
- Add anchor pins (ring and dot together) to hold regions still.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| pins | Text | The pins, as the node stores them. Place them in the viewer. | |
| mix | Float | 1.0 | Dissolves the effect back toward the input. 0 = off (bit-identical), 1 = full effect. |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |