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Nodes · 3D

PointCloud3D

3Dv1app

Overview

A solved camera track's 3D point cloud: each tracked feature drawn as a flat dot of constant pixel size, colored by the plate. Scene+ creates one; snap cards and geometry to it, or mesh it with CloudMesh3D.

How to

How-to

  1. Scene+ from a solved CameraTracker creates one; each tracked feature is a marker in 3D.
  2. Snap cards and geometry to the markers.

Inputs

InputWhat it takes
inthe image this node works on

Outputs

OutputType
outScene

Parameters

ParameterTypeDefaultWhat it does
txFloat0.0Translate X — position along the world X axis, metres.
tyFloat0.0Translate Y — position along the world Y axis (up), metres.
tzFloat0.0Translate Z — position along the world Z axis, metres. The camera looks down −Z.
rxFloat0.0Rotate around X, degrees.
ryFloat0.0Rotate around Y (turntable), degrees.
rzFloat0.0Rotate around Z (roll), degrees.
sxFloat1.0Scale along X. 1 = unchanged.
syFloat1.0Scale along Y.
szFloat1.0Scale along Z.
pointsTextThe points, as a text list of x y z triples (one point a line), or the file they are read from.
sizeFloat4.0The effect's size/radius in pixels.
colorColor[0.35, 0.85, 0.9, 1.0]The colour.
colorsTextThe points' colours, as a text list of r g b triples in the same order (empty = the display colour).
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).

See also

  • The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.