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Nodes · 3D

Project3D

3Dv1app

Overview

Camera projection - the matte-painting workhorse: throws an image from a Camera3D onto target geometry (a subdivided Card, a mesh). Freeze the camera on one frame to patch; move the render camera and the projection sticks to the surface.

Inputs

InputWhat it takes
inthe image this node works on
imgthe image mapped onto this card

Outputs

OutputType
outScene

Parameters

ParameterTypeDefaultWhat it does
targetsText"**".into(Which prims receive the projection - globs, ** = everything upstream.
cameraTextString::new(The NAME of the Camera3D that throws the image.
fileTextString::new(The projected image: a file path, or a 2D node's name for a live branch.

See also

  • The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.