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Nodes · 3D

Project3D

3Dv1app

Overview

Camera projection - the matte-painting workhorse: throws an image from a Camera3D onto target geometry (a subdivided Card, a mesh). Freeze the camera on one frame to patch; move the render camera and the projection sticks to the surface.

How to

How-to

  1. Name the camera and the targets (a subdivided Card, a mesh); file is the image, or a 2D node's name.
  2. Freeze the camera on the projection frame for a matte painting; the image lands on the geometry.

Inputs

InputWhat it takes
inthe image this node works on
imgthe image mapped onto this card

Outputs

OutputType
outScene

Parameters

ParameterTypeDefaultWhat it does
targetsText**Which prims receive the projection - globs, ** = everything upstream.
cameraTextThe NAME of the Camera3D that throws the image.
fileTextThe projected image: a file path, or a 2D node's name for a live branch.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).

See also

  • The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.