Nodes · 3D
Project3D
3Dv1app
Overview
Camera projection - the matte-painting workhorse: throws an image from a Camera3D onto target geometry (a subdivided Card, a mesh). Freeze the camera on one frame to patch; move the render camera and the projection sticks to the surface.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
| img | the image mapped onto this card |
Outputs
| Output | Type |
|---|---|
| out | Scene |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| targets | Text | "**".into( | Which prims receive the projection - globs, ** = everything upstream. |
| camera | Text | String::new( | The NAME of the Camera3D that throws the image. |
| file | Text | String::new( | The projected image: a file path, or a 2D node's name for a live branch. |
See also
- The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.