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Nodes · 3D

Prune3D

3Dv1app

Overview

Hides or deactivates prims by path — trim the scene without deleting nodes.

How to

How-to

  1. List prim paths; they are hidden or deactivated without deleting nodes.

Inputs

InputWhat it takes
inthe image this node works on

Outputs

OutputType
outScene

Parameters

ParameterTypeDefaultWhat it does
targetsTextWhich prim paths this affects — space or comma separated, * matches one segment, ** any run. Empty = everything upstream.
modeChoicedeactivateWhat pruning does to the matched prims: deactivate removes them from the scene (they cook as if absent), hide keeps them but invisible, show makes only the matched prims visible. deactivatehideshow
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).

See also

  • The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.