Skip to content

Nodes · Generate

Ramp

Generatev1core

Overview

A linear gradient between two points. Vignettes, sky grades, matte falloffs.

How to

How-to

  1. Drag point0 and point1 in the viewer; the gradient runs between them.

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
point0Float2[0.0, 0.0]Where colour0 sits, in pixels.
point1Float2[0.0, 1080.0]Where colour1 sits; the ramp runs between the two points.
color0Color[0.0, 0.0, 0.0, 0.0]The first colour.
color1Color[1.0, 1.0, 1.0, 1.0]The second colour.
format_widthInt1920Width in pixels.
format_heightInt1080Height in pixels.
pixel_aspectFloat1.0Pixel width ÷ height. 1 = square; 2 = anamorphic 2× squeeze. The viewer and every filter honour it, so a squeezed plate looks right and resamples right.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.