Nodes · Generate
Ramp
Generatev1core
Overview
A linear gradient between two points. Vignettes, sky grades, matte falloffs.
How to
How-to
- Drag
point0andpoint1in the viewer; the gradient runs between them.
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| point0 | Float2 | [0.0, 0.0] | Where colour0 sits, in pixels. |
| point1 | Float2 | [0.0, 1080.0] | Where colour1 sits; the ramp runs between the two points. |
| color0 | Color | [0.0, 0.0, 0.0, 0.0] | The first colour. |
| color1 | Color | [1.0, 1.0, 1.0, 1.0] | The second colour. |
| format_width | Int | 1920 | Width in pixels. |
| format_height | Int | 1080 | Height in pixels. |
| pixel_aspect | Float | 1.0 | Pixel width ÷ height. 1 = square; 2 = anamorphic 2× squeeze. The viewer and every filter honour it, so a squeezed plate looks right and resamples right. |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. |