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Nodes · 3D

ReadGeo3D

3Dv1app

Overview

Reads geometry from a .usda or .obj file into the scene.

How to

How-to

  1. Set the file (.usda / .obj); prim_path limits what comes in, payload loads heavy geometry.
  2. Place it with the transform knobs.

Outputs

OutputType
outScene

Parameters

ParameterTypeDefaultWhat it does
txFloat0.0Translate X — position along the world X axis, metres.
tyFloat0.0Translate Y — position along the world Y axis (up), metres.
tzFloat0.0Translate Z — position along the world Z axis, metres. The camera looks down −Z.
rxFloat0.0Rotate around X, degrees.
ryFloat0.0Rotate around Y (turntable), degrees.
rzFloat0.0Rotate around Z (roll), degrees.
sxFloat1.0Scale along X. 1 = unchanged.
syFloat1.0Scale along Y.
szFloat1.0Scale along Z.
fileTextThe file on disk — use #### for frame numbers in a sequence.
prim_pathTextWhich prim of the file to bring in. Empty brings the whole stage.
payloadBoolfalseLoad the file's payloads (the heavy geometry behind a reference). Off brings only the light structure — fast, for placing.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.

See also

  • The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.