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Reassemble
Morev1core
Overview
Rebuilds the beauty from the render's AOV split passes with per-term gains — regrade LIGHT, not pixels: indirect ×1.2, key light ×0.7, re-summed. Defaults reproduce the beauty exactly (the reassembly guarantee). Point slot at the same render as your EngineRender node.
How to
How-to
- Wire a render with split AOVs; set the per-term gains (
direct_diffuse,indirect_specular, light groups…). - The beauty is re-summed — regrade light, not pixels.
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| slot | Int | 910 | The live-stream slot this node reads. Slots are process-wide; the same number in two nodes is the same stream. |
| format_width | Int | 1920 | Width in pixels. |
| format_height | Int | 1080 | Height in pixels. |
| direct_diffuse | Float | 1.0 | Gain on this lighting path. All at 1 sums to the beauty. |
| direct_specular | Float | 1.0 | Gain on this lighting path. All at 1 sums to the beauty. |
| indirect_diffuse | Float | 1.0 | Gain on this lighting path. All at 1 sums to the beauty. |
| indirect_specular | Float | 1.0 | Gain on this lighting path. All at 1 sums to the beauty. |
| emissive | Float | 1.0 | Gain on this lighting path. All at 1 sums to the beauty. |
| lightgroup_key | Float | 0.0 | Gain on this light group — the other partition of the same beauty. Zero the path gains and raise these to grade by light. |
| lightgroup_fill | Float | 0.0 | Gain on this light group — the other partition of the same beauty. Zero the path gains and raise these to grade by light. |
| group_gains | Text | Gains for further light groups, name=gain, comma-separated. A group named nowhere contributes zero. | |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. |